﻿#include <QSGDynamicTexture>

class GlDynamicTexture : public QSGDynamicTexture {
public:
	GlDynamicTexture();
	~GlDynamicTexture();
	bool updateTexture() override;

private:
	QSize m_size;
	GLuint m_textureId;
	quint8* m_data;
};